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226 published guides

Gaming for ages 14–17

Page 7 of 10

94/100KidCity@kcityFamily entertainmentGaming

KidCity scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

6 videos reviewed
94/100League of Legends@leagueoflegendsGaming

League of Legends scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100MiniBloxia@minibloxiaGamingRoblox

MiniBloxia scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
94/100Ninja@ninjaGaming

Ninja scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and language. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
94/100Poke@pokerbGamingRoblox

Poke scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100Shadoune666@shadoune666GamingMinecraft

Shadoune666 scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100Shiloh & Bros@shilohandbrosFamily entertainmentGaming

Shiloh & Bros scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100SSundee@ssundeeGamingMinecraft

SSundee scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100Typical Gamer@typicalgamerGamingMinecraft

Typical Gamer scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
94/100Wilbur Soot@wilburplaysGaming

Wilbur Soot scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100xNestorio@xnestorioGamingMinecraft

xNestorio scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100MrSavage@mrsavageGaming

MrSavage scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100SEGA@sega_westGaming

SEGA scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity.

6 videos reviewed
94/100Unspeakable@unspeakableGamingMinecraft

Unspeakable scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
93/100MythicalSausage@mythicalsausageGamingMinecraft

MythicalSausage scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
93/100Vooks@vooksGaming

Vooks scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
93/100GWK@realgwkGamingRoblox

GWK scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

12 videos reviewed
93/100Ali-A@aliaGaming

Ali-A scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
93/100CaptainSauce@captainsauceGaming

CaptainSauce scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
93/100GamingMermaid@gamingmermaidGamingRoblox

GamingMermaid scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

6 videos reviewed
93/100TG Plays@tgplaysGaming

TG Plays scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity.

6 videos reviewed
92/100Smosh Games@smoshgamesGaming

Smosh Games scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were sexual or suggestive content. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
92/100Thinknoodles@thinknoodlesGamingMinecraft

Thinknoodles scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

12 videos reviewed
92/100Pablo & PALS@thepalsGaming

Pablo & PALS scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were language and sexual or suggestive content. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed