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87 published guides

Minecraft for ages 14–17

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96/100LockDownLife@lockdownlifeGamingMinecraft

LockDownLife scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100PrestonPlayz@prestonplayzGamingMinecraft

PrestonPlayz scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
96/100The Frustrated Gamer@thefrustratedgamerGamingMinecraft

The Frustrated Gamer scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100VintageBeef@vintagebeefGamingMinecraft

VintageBeef scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100Aphmau@aphmauGamingMinecraft

Aphmau scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100CaptainSparklez@captainsparklezGamingMinecraft

CaptainSparklez scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
95/100Doni Bobes@donibobesGamingMinecraft

Doni Bobes scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100GamerGirl@gamergirltvGamingMinecraft

GamerGirl scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100LoverFella@loverfellaGamingScience & education

LoverFella scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
95/100Nico@nicoGamingMinecraft

Nico scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100Shulkercraft@shulkercraftGamingMinecraft

Shulkercraft scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
95/100ZombieCleo@zombiecleoArt & makingGaming

ZombieCleo scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
95/100Sapnap@sapnapGamingMinecraft

Sapnap scores 95 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100JeromeASF@jeromeasfGamingMinecraft

JeromeASF scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

12 videos reviewed
94/100Joey Graceffa Games@joeygraceffagamesGamingMinecraft

Joey Graceffa Games scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
94/100ClayClaim@clayclaimGamingMinecraft

ClayClaim scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100Crainer@crainerGamingMinecraft

Crainer scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
94/100Shadoune666@shadoune666GamingMinecraft

Shadoune666 scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100SSundee@ssundeeGamingMinecraft

SSundee scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
94/100Typical Gamer@typicalgamerGamingMinecraft

Typical Gamer scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
94/100xNestorio@xnestorioGamingMinecraft

xNestorio scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
94/100Unspeakable@unspeakableGamingMinecraft

Unspeakable scores 94 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
93/100MythicalSausage@mythicalsausageGamingMinecraft

MythicalSausage scores 93 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
92/100Thinknoodles@thinknoodlesGamingMinecraft

Thinknoodles scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

12 videos reviewed