YouTube creator age ratings

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226 published guides

Gaming for ages 14–17

Page 8 of 10

92/100Bandites@banditesGamingRoblox

Bandites scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

6 videos reviewed
92/100BasicallyIDoWrk@basicallyidowrkGaming

BasicallyIDoWrk scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
92/100Branzy@branzyGamingMinecraft

Branzy scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
92/100MeganPlays@meganplaysGamingRoblox

MeganPlays scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100NicoBlox@nicobloxGamingRoblox

NicoBlox scores 92 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
91/100Markiplier@markiplierGaming

Markiplier showed low observed concern for ages 14-17 across 12 analyzed videos. The most notable observed areas were fear & disturbing themes and mature & sensitive topics. A positive pattern was engaging and humorous commentary that maintains viewer interest.

12 videos reviewed
91/100Luke TheNotable@lukethenotableGaming

Luke TheNotable scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
91/100Nick Eh 30@nickeh30Family entertainmentGaming

Nick Eh 30 scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
91/100PWR@pwrArt & makingGaming

PWR scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
91/100TimTheTatman@timthetatmanGaming

TimTheTatman scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
91/100TommyInnit@tommyinnitGamingMinecraft

TommyInnit scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
91/100Wisp@wispGamingMinecraft

Wisp scores 91 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
90/100Eurogamer@eurogamerGaming

Eurogamer scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and fear & disturbing themes. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
90/100Jeruhmi@jeruhmiGaming

Jeruhmi scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
90/100VanossGaming@vanossgamingGaming

VanossGaming scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were sexual or suggestive content and language. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
90/100MagicGum@magicgumGamingMinecraft

MagicGum scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics and violence & intensity. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

11 videos reviewed
90/100jacksepticeye@jacksepticeyeGaming

jacksepticeye scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and fear & disturbing themes. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
90/100Fynnpire@fynnpireGaming

Fynnpire scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100PewDiePie@pewdiepieGaming

PewDiePie scores 90 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
89/100Hacksmith Industries@hacksmithGamingScience & education

Hacksmith Industries scores 89 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
89/100jschlattLIVE@jschlattliveGaming

jschlattLIVE scores 89 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were language. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
89/100Laughability@laughabilityGamingRoblox

Laughability scores 89 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

12 videos reviewed
89/100LaurenZside@laurenzsideGaming

LaurenZside scores 89 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes and mature & sensitive topics. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
89/100Sunny and Melon@sunnyandmelonGamingRoblox

Sunny and Melon scores 89 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

12 videos reviewed