YouTube creator age ratings

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226 published guides

Gaming for ages 11–13

Page 4 of 10

93/100InTheLittleWood@inthelittlewoodGamingMinecraft

InTheLittleWood scores 93 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

6 videos reviewed
92/100ZaiLetsPlay@zailetsplayGamingRoblox

ZaiLetsPlay scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes and mature & sensitive topics. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
92/100AntVenom@antvenomGamingMinecraft

AntVenom scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
92/100Austin Eruption@austineruptionGaming

Austin Eruption scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
92/100Bugha@bughaGaming

Bugha scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
92/100CookieSwirlC@cookieswirlcArt & makingGaming

CookieSwirlC scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
92/100itsJerian@itsjerianGamingScience & education

itsJerian scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
92/100Leah Ashe@leahasheGamingRoblox

Leah Ashe scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100LockDownLife@lockdownlifeGamingMinecraft

LockDownLife scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100MiniBloxia@minibloxiaGamingRoblox

MiniBloxia scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were harassment & role modeling and commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
92/100NHL@nhlGaming

NHL scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
92/100Nintendo of America@nintendoamericaGaming

Nintendo of America scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
92/100sandiction@sandictionGamingMinecraft

sandiction scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100SB737@sb737GamingMinecraft

SB737 scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
92/100Tango Tek@tangoteklpGamingMinecraft

Tango Tek scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100The Frustrated Gamer@thefrustratedgamerGamingMinecraft

The Frustrated Gamer scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
92/100TheAtlanticCraft@theatlanticcraftGamingMinecraft

TheAtlanticCraft scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
92/100Wilbur Soot@wilburplaysGaming

Wilbur Soot scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
92/100GameSpot@gamespotGaming

GameSpot scores 92 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity.

6 videos reviewed
91/100ASMR Glow@asmrglowGaming

ASMR Glow scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

12 videos reviewed
91/100Evbo@evboGamingMinecraft

Evbo scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
91/100Foolish Gamers@foolishgamersGaming

Foolish Gamers scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were language. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
91/100GameXplain@gamexplainGaming

GameXplain scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure.

6 videos reviewed
91/100GeorgeNotFound@georgenotfoundGamingMinecraft

GeorgeNotFound scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed