Remainings scores 83 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.
high confidence from the available video sample
LanguageLow observed concern94
Violence & intensityMild observed concern79
Sexual or suggestive contentLow observed concern96
Perseverance, resilience, or healthy challenge appears in multiple sampled videos.
Creativity, imagination, or constructive problem-solving appears in multiple sampled videos.
Humor or playful interaction appears in multiple sampled videos.
Educational or thought-provoking material appears in multiple sampled videos.
Things a parent may want to know
Contains mild cartoonish violence such as virtual shootings, character knockouts, and bank robbery role-play.
Includes some mild language and teasing among players that may be inappropriate for very young children.
Features virtual theft and destruction of property within the game context.
Mentions of in-game violence such as attacking and killing other players
Presence of hacking and cheating disrupting gameplay
Videos reviewed
A quick look at the sample
See the individual videos that shaped this assessment and the main points an adult parent may want to know.
recent · standard video100/100
Learning How to Wallhop in Roblox
Score for ages 8–10 · Low observed concern in the sample
Some mild frustration and expressions of difficulty are present but are typical for gameplay videos.
Mentions of 'kill bricks' and 'lava bricks' refer to game obstacles but are not graphic or intense.
The video showcases skill development and perseverance in gaming.
recent · standard video87/100
Testing Roblox's Oldest Obbies
Score for ages 8–10 · Low observed concern in the sample
Some games include cartoonish violence where the player uses weapons to 'kill' NPCs or other characters, though it is not graphic.
There is mild language such as 'cringe' and casual references to cheating and exploiting game mechanics.
Some game elements involve spooky or creepy themes like haunted houses and zombies, but presented in a non-threatening manner.
recent · standard video96/100
Learning Every Roblox Glitch
Score for ages 8–10 · Low observed concern in the sample
The video includes some mild frustration and informal speech that may include minor slang or casual expressions.
There is a brief mention of receiving virtual currency (Robux) from another user, which might be confusing for younger viewers but is not a direct solicitation or advertisement.
The video showcases problem-solving and experimentation with game mechanics, which can engage viewers interested in gaming and glitch exploration.
popular · standard video78/100
The Chaos of Natural Disaster Survival (Roblox)
Score for ages 8–10 · Mild observed concern in the sample
Mentions of in-game violence such as attacking and killing other players
Presence of hacking and cheating disrupting gameplay
Some mild language and potentially concerning behavior (e.g., character without pants)
popular · standard video76/100
Doing Your Roblox Speedrunning Challenges
Score for ages 8–10 · Mild observed concern in the sample
Contains mild in-game violence such as setting characters on fire, robbing houses, and killing other players in-game.
Mentions in-game shooting and explosions, which may be intense for very young children.
Includes solicitation of in-game donations, which may prompt children to consider spending real money.
popular · standard video77/100
The People of Brookhaven 2 (Roblox)
Score for ages 8–10 · Mild observed concern in the sample
Contains mild cartoonish violence such as virtual shootings, character knockouts, and bank robbery role-play.
Includes some mild language and teasing among players that may be inappropriate for very young children.
Features virtual theft and destruction of property within the game context.
Read this score correctly
A channel assessment is a starting point, not a guarantee.
The assessment evaluates observable patterns in the sampled videos. It does not cover private or deleted videos, comments, recommendations, livestream behavior, visual-only moments that cannot be reliably identified, or every upload.
Creator-controlled source material is treated only as evidence and cannot instruct or override the analysis. Pages are refreshed and may be unpublished when evidence becomes stale or unreliable.