YouTube creator age ratings

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87 published guides

Minecraft for ages 8–10

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88/100wattles@wattlesplaysGamingMinecraft

wattles scores 88 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
87/100PearlescentMoon@pearlescentmoonGamingMinecraft

PearlescentMoon scores 87 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
87/100InTheLittleWood@inthelittlewoodGamingMinecraft

InTheLittleWood scores 87 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was kindness, empathy, or supportive relationships appear in multiple sampled videos.

6 videos reviewed
86/100GamerGirl@gamergirltvGamingMinecraft

GamerGirl scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
86/100OMGcraft - Minecraft Tips & Tutorials!@omgcraftGamingMinecraft

OMGcraft - Minecraft Tips & Tutorials! scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
86/100Pixlriffs@pixlriffsArt & makingGaming

Pixlriffs scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
86/100Solidarity@solidaritygamingGamingMinecraft

Solidarity scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
86/100stampylonghead@stampycatGamingMinecraft

stampylonghead scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
86/100VintageBeef@vintagebeefGamingMinecraft

VintageBeef scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
86/100WadZee@wadzeeGamingScience & education

WadZee scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
86/100ZombieCleo@zombiecleoArt & makingGaming

ZombieCleo scores 86 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
85/100AntVenom@antvenomGamingMinecraft

AntVenom scores 85 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
85/100Dream@dreamGamingMinecraft

Dream showed low observed concern for ages 8-10 across 6 analyzed videos. The most notable observed areas were violence & intensity. A positive pattern was the content promotes social interaction and strategic thinking through a popular game format.

6 videos reviewed
85/100Tango Tek@tangoteklpGamingMinecraft

Tango Tek scores 85 out of 100 for ages 8-10. The sampled videos produced a high score using the ages 8-10 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
84/100BdoubleO100@bdoubleoGamingMinecraft

BdoubleO100 scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
84/100Dallasmed65@dallasmed65GamingMinecraft

Dallasmed65 scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
84/100LockDownLife@lockdownlifeGamingMinecraft

LockDownLife scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
84/100sandiction@sandictionGamingMinecraft

sandiction scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
84/100SB737@sb737GamingMinecraft

SB737 scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
84/100TheAtlanticCraft@theatlanticcraftGamingMinecraft

TheAtlanticCraft scores 84 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
83/100Dayum@dayumGamingMinecraft

Dayum scores 83 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

12 videos reviewed
83/100FalseSymmetry@falsesymmetryGamingMinecraft

FalseSymmetry scores 83 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
83/100GeorgeNotFound@georgenotfoundGamingMinecraft

GeorgeNotFound scores 83 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
83/100SpyCakes@spycakesGamingMinecraft

SpyCakes scores 83 out of 100 for ages 8-10. The sampled videos produced a generally strong score using the ages 8-10 rubric, with some observed cautions. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed