YouTube creator age ratings

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226 published guides

Gaming for ages 14–17

Page 4 of 10

96/100Austin Evans@austinevansGaming

Austin Evans scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
96/100Dayum@dayumGamingMinecraft

Dayum scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

12 videos reviewed
96/100PlayStation@playstationGaming

PlayStation scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

12 videos reviewed
96/100AntVenom@antvenomGamingMinecraft

AntVenom scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
96/100BdoubleO100@bdoubleoGamingMinecraft

BdoubleO100 scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
96/100Bugha@bughaGaming

Bugha scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
96/100Camodo Gaming@camodogamingGaming

Camodo Gaming scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100Clix@clixGaming

Clix scores 96 out of 100 for ages 14-17. Based on this sample, the channel appears appropriate for most viewers ages 14-17. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100ClownPierce@clownpierceGamingMinecraft

ClownPierce scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100Craftee@crafteeGamingMinecraft

Craftee scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100Dallasmed65@dallasmed65GamingMinecraft

Dallasmed65 scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100Evbo@evboGamingMinecraft

Evbo scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
96/100Failboat@failboatGamingMinecraft

Failboat scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100FalseSymmetry@falsesymmetryGamingMinecraft

FalseSymmetry scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100GamingWithJen@gamingwithjenGamingRoblox

GamingWithJen scores 96 out of 100 for ages 14-17. Based on this sample, the channel appears appropriate for most viewers ages 14-17. The sampled videos did not show a recurring high-concern pattern. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
96/100GeorgeNotFound@georgenotfoundGamingMinecraft

GeorgeNotFound scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100Hannahxxrose@hannahxxroseGamingMinecraft

Hannahxxrose scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
96/100itsJerian@itsjerianGamingScience & education

itsJerian scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100LockDownLife@lockdownlifeGamingMinecraft

LockDownLife scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100Moody Unicorn Twin - Roblox@moodyunicorntwinFamily entertainmentGaming

Moody Unicorn Twin - Roblox scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100Mystic@mysticryanGaming

Mystic scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
96/100Nintendo Life@nintendolifeGaming

Nintendo Life scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
96/100outsidexbox@outsidexboxGaming

outsidexbox scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
96/100PghLFilms@pghlfilmsAnimation & comedyFamily entertainment

PghLFilms scores 96 out of 100 for ages 14-17. The sampled videos produced a high score using the ages 14-17 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed