YouTube creator age ratings

Find YouTube creators by age and interest

Search a channel your child already watches, or choose an age and interest to find evidence-backed parent guides. The adult parent makes the final decision.

226 published guides

Gaming for ages 11–13

Page 5 of 10

91/100League of Legends@leagueoflegendsGaming

League of Legends scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
91/100Nintendo Life@nintendolifeGaming

Nintendo Life scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
91/100Ph1LzA@ph1lzaGamingMinecraft

Ph1LzA scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were language. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
91/100Scott The Woz@scottthewozGaming

Scott The Woz scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
91/100SpyCakes@spycakesGamingMinecraft

SpyCakes scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
91/100WhatCulture Gaming@whatculturegamingGaming

WhatCulture Gaming scores 91 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
90/100Austin Evans@austinevansGaming

Austin Evans scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

12 videos reviewed
90/100CashBlox@cashbloxGamingRoblox

CashBlox scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were fear & disturbing themes and commercial pressure. A positive pattern was humor or playful interaction appears in multiple sampled videos.

12 videos reviewed
90/100Dayum@dayumGamingMinecraft

Dayum scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

12 videos reviewed
90/100BasicallyIDoWrk@basicallyidowrkGaming

BasicallyIDoWrk scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were language and harassment & role modeling. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

6 videos reviewed
90/100BdoubleO100@bdoubleoGamingMinecraft

BdoubleO100 scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
90/100Camodo Gaming@camodogamingGaming

Camodo Gaming scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100CaptainSauce@captainsauceGaming

CaptainSauce scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The sampled videos did not show a recurring high-concern pattern. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
90/100ClownPierce@clownpierceGamingMinecraft

ClownPierce scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
90/100Dallasmed65@dallasmed65GamingMinecraft

Dallasmed65 scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100FalseSymmetry@falsesymmetryGamingMinecraft

FalseSymmetry scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100Moody Unicorn Twin - Roblox@moodyunicorntwinFamily entertainmentGaming

Moody Unicorn Twin - Roblox scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100Mystic@mysticryanGaming

Mystic scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were mature & sensitive topics. A positive pattern was educational or thought-provoking material appears in multiple sampled videos.

6 videos reviewed
90/100outsidexbox@outsidexboxGaming

outsidexbox scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
90/100PghLFilms@pghlfilmsAnimation & comedyFamily entertainment

PghLFilms scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
90/100PrestonPlayz@prestonplayzGamingMinecraft

PrestonPlayz scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity. A positive pattern was perseverance, resilience, or healthy challenge appears in multiple sampled videos.

6 videos reviewed
90/100Simply Chris@simplychrisGaming

Simply Chris scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was creativity, imagination, or constructive problem-solving appears in multiple sampled videos.

6 videos reviewed
90/100Tabor Hill@taborhillGaming

Tabor Hill scores 90 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were commercial pressure and violence & intensity. A positive pattern was humor or playful interaction appears in multiple sampled videos.

6 videos reviewed
89/100JeromeASF@jeromeasfGamingMinecraft

JeromeASF scores 89 out of 100 for ages 11-13. The sampled videos produced a high score using the ages 11-13 rubric, with relatively few observed concerns. The most notable observed areas were violence & intensity and commercial pressure. A positive pattern was teamwork, cooperation, or sportsmanship appears in multiple sampled videos.

12 videos reviewed